I implemented a mass-spring system in C++ for my Physically Based Animation class in Fall 2019. Here are a few examples: Cloth SimulationImplements sphere and floor collision. Uses explicit integration. Rendered in Houdini Mantra. SlugImplements meshing, floor collision. Uses implicit integration. Rendered in Houdini Viewport. ToadsImplements meshing, floor collision. Uses implicit integration. Rendered in Houdini Viewport.